Friday, March 2, 2012

Final Project: Pitch Preparation.

So after fleshing out both games, we were tasked to start prepping for our pitch. For those of you not in the industry a Pitch is where the developers 'pitch' a game idea or two to the publisher, asking for money or backing of said games. The publisher asks questions and then decides what game to back or invest money in.

Here at Full Sail, the Publishers are our Teachers and Lab Assistants, we pitch 2 ideas to them through a power point presentation. They listen and ask questions and then decide which game for us to start to make for Final Project.

Yesterday though, we got drilled on our game Gravitas, our Gravity game. I went from being 100% sure on this being a great game, and having it all figured out, to being bewildered at how many things I didn't know the answer to. The main question that I started to dread is just a simple 'Why?'. Why does this world need to be octagon shaped, why cant it be flat? Why does he need to walk on walls, Why is it a robot, why, why why...

Our racer game, Starburst, which we have spent less time on, seems more fleshed out and a viable game then the Gravity game which we had fleshed out the day before. We spent all lab trying to justify WHY we wanted the features in our game.

I have a lot to learn, but I am looking forward to every bit.

-Michael Isaacs

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