I've attended the Riot Game presentation at Full Sail, with Steve Snow. I've talked to Pendragon here on Reddit. So before I submit a resume, I wanna see what you guys think about my 2 champs.
All names of the Champs and Abilities is subject to change. None of these have precise #'s because I don't the exact details of ratios and base stats for each champ.
So here goes nothing:
Desc / Thoughts on Champ: I made Rohan from thinking of a tank that is supposed to do that. Tank. He is supposed to support allies and absorb dmg, while keeping people safe. I take the "Hold the Line" Ability from a Warhammer Online. "Bash" is from any MMO with a Tank class, WoW, or SWTOR, or even EQ. They all have a Shield bash w/ stun. I didn't like giving Rohan a Stun, it means hes to offensive IMO. So a Knock back seemed more defensive. "Warcry / Battle Retreat" is an ability that is going to be a difficult one to know when to use it and when to not. It may be to easy to GRIEF players so it may need a rework. His Ult, comes to mind when some one sacrifices their life for another person, a body guard, royal guard, etc etc, I think it fits his style well. If used properly it could turn a fight around I think. I might put a limit on it that requires Rohan to have at least 25% of his life remaining to use it. This would stop people waiting for like 100 HP to use it.
Rohan, Royal Guard of (insert name here, Ionia, Demacia, Noxus)
Q - "Hold the Line" : All allies withing 10 yds and BEHIND Rohan take 2/4/6/8% reduced Dmg for 3/3/5/5/7 secs.
W - "Bash" (This name is crappy): Smashes the enemy with his shield, causing dmg + AD, pushing ALL champs in front of him back 5 yds
E - "Warcry / Tactical Retreat"": On 1st Activate: Buffs all Allies Armor / MR/ and AS by 2% for 2/2/3/4/5 secs. On 2nd Activate: Reduces all Allies Armor / MR / AS by 1%, but increases Move Speed by 5% for 2/2/3/4/5 secs.
R - "Good day to Die": Sacrifices his life to heal target ally for 25% of Allies Max Health, and also dealing massive AOE Dmg around Rohan.
Passive - "Inspiring Presence: All allies within 50 yds of Rohan gain 2% HP Regen
This next champion came to me while I was at a Redlight omw to Full Sail. I had to quickly pull out my Design Notebook and jot it down. So this one isn't very well defined, so please be kind.
What this next champ IS though is unique, I've heard people bitch that Riot's recent champs, all have: A Gap Closer, A Shield, and a Stun. That each KIT is not very unique and is a mimic of other champs with a few minor changes. I tend to agree. Xerath feels likes a Long distance Lux with a stun, Graves looks like a MF clone, with like a Teemo Blind. I love Riot but the staleness of champs when you get THIS many is evident, and people want different. So, here is MY take on what a GUN Slinger champ should be.
What makes this champ unique is 2 things. His ULT and this Ammo System. I will go more into the Ult when I talk about it later on in this post. For a lack of a name because I think this kit would fit Graves, ALOT Better, I will just call him "Gun Slinger"
Ammo System: The Gunslinger has 2 pistols, each pistol has 4 bullets (I did 4 instead of 6 to tweak him, if lower ratio or base dmg, his ammo count can be increased) This would take a small GUI update instead of a Power Bar, I'd like 4 bullet icons left side is for left Pistol, Right Side is right Pistol.
Every time you use an Ability it fires from one or the other gun, depending on the Ability (Q is left, W is Right). Once he is out of ammo, he must use his E to reload. If he has no AMMO the ONLY ability available to use is his E and R. Each use of his Q and W take 1 bullet from that gun. Lets now explore his abilities.
(I dont have names for all abilities yet as I JUST made this champ up at the redlight this morning)
Q - Left Pistol: Each shot ignores a % of the enemies Armor, each Subsequent shot with this pistol will reduce the MR of the Enemy Champ. Deals AD dmg.
W - Right Pistol: Each shot ignores a % of the enemies MR, each subsequent shot with this pistol, will reduce the Armor of the Enemy champ. Deals AP dmg.
E- Restock: Gunsligner stands still to reload his pistols, starts of slow, and goes faster the longer he stands still. Depending on how long and how many bullets were reloaded, Gunslinger gains a % of HP Regen for a time. If all 8 bullets loaded 5%? if like only 4 then 2%...
R- "Quick Draw" or "Make em Dance!": Instant reloads and Resets the CD of Q and W. You have 5 secs to input a Combo of Left and Right Pistols, up to 4. Depending on the ORDER input, a different buff would be applied. (Will explain more below)
Passive- "Out for Blood": Every time his Q or E dmg's an enemy champ, Restock(E) CD is reduced by 0.5 sec max of 2 secs
More on his R: This is taken directly from Unreal Tournament's Adrenaline System. If your not familiar, you pick up pills to get 100 Adrenaline then depending on combo of UP DOWN LEFT RIGHT keys pressed different things happen. Invisiblity, HP Regen, Move Speed, Extra Dmg, etc etc. I think the same would be a bad ass kit for Gunslinger. You Press R, then pick the 4 gun Combo, Q,Q,Q,Q, Your R is now Primed. Press it again to fire. The Buff you have loaded would be indicated by an Icon or Glow around your character. Think TF Cards.
Some Examples:
- Q,Q,Q,Q - Move Speed Buff: Yellow Glow , or Boots Icon above your head. Your R would increase your MS for some time.
- W,W,W,W - Speed Debuff: Red Glow, Boots with Cross through them. Your shot would slow the Enemy
- Q,W,W,Q - Atk Spd Buff: Next shot increases your AS speed.
- Q,Q,W,W - Next shot does true Dmg.
The list of combo's is limited by the only 2 different guns, So the types of buffs are limited, I don't expect EVERY combination to do something, maybe just 4 of them.
Well there ya have it. This is the first time, I've submitted my idea's to the public, so be gentle. I hope you enjoy them and wish me luck, on my Application to Riot.
Flame On.